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Fallout 4 realistic weapon damage
Fallout 4 realistic weapon damage












Weapon suffix tags are shortened to just the -X% numbers if you use the new optional naming addon.Weapon suffix tags now show the -X% so you know exactly what the penalty is.Weapon condition now has a new slot, which should no longer be subject to those weird FO4 workbench bugs.Killamajig, Broadsider, Improvised War Club Minigun, Super Sledge, Handmade Axe, Skull Pike Missile Launcher, Gatling Laser, Machete Glaive Light Machine Gun, Cryolator, Gauss Rifle, Scythe, Thermic Lance, Power Fist, Robot Mace, Pipe Mace, Railway Rifle, Shishkebab, Katana, Sledgehammer,

fallout 4 realistic weapon damage

Most weapons, Grenade Launcher, Incinerator, MicroSledge,

  • Degraded weapons will lower the Strength requirement, for example, a -20% Fat man can be used by a player with only 5 strength.
  • Exiting Power Armor will unequip the weapon if you lack the strength.
  • Being in Power Armor will bypass any strength requirement on weapons.
  • Temporary debuffs shouldn't effect your ability to equip weapons.
  • fallout 4 realistic weapon damage

    Temporarily buffed strength does NOT allow you to meet the requirements.Automatic firing mode does not affect damageĮquipping most heavy and large melee weapons require a certain base Strength now.Mods that have critical damage now say the actual value instead of vague wording.Attacks out of range do 50% less damage.Ranged weaponry has its critical damage significantly reduced.














    Fallout 4 realistic weapon damage